Turtle, Animus Seawing
Flying, Indestructible, Islandwalk
partner with Kinkajou, Energetic Rainwing
Turtle starts with 3 animus counters
{1}{t} remove a animus counter on Turtle then
choose one
draw 2 cards or your creatures gain Indestructible
until end of turn
if Turtle loses all animus counters
Turtle gets +2-2
"Why are you glaring at me?" - Turtle
Card Comments