Two-Face
Hexproof, indestructible
Whenever a player casts a spell, that player flips
a coin. If they lose the flip, counter that spell.
If a player would draw a card from a spell or activated ability,
that player flips a coin instead.
If they win the flip, they draw a card. If they lose
the flip, they exile the top card of their library.
The only morality in a cruel world is chance.
Unbiased, unprejudiced, fair.
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