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Type-J
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Type-J
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Type-J

Start your engines! Equip {2} {1} Equipped creature gains flying until end of turn. Max Speed - Whenever equipped creature deals combat damage to a player, you may exile target creature you control, The exiled creature enters the battlefield with an additional +1/+1 counter. If Type-J would leave the battlefield in any way, put it into your hand. You cannot cast it until your next turn.{/color#ffffff}

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