Tzeentch, the lord of change
At the start of your turn, roll a d20, the number rolled it the
number of devotion to black, blue, and red you need for tzeentch,
the lord of change to not be a enchantment.
While a creature, at the start of your turn, roll 2 d6, choose the
numbers rolled to be tzeentch, the lord of change strength and
toughness.
When you cast or copy a instant or sorcery, you roll a d20, if the
roll is a 1-10, the instant or sorcery is countered, if the roll is
11-20, y
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