U.F.O.
by on
U.F.O.
by on

U.F.O.

Flying, vigilance, shroud
Whenever U.F.O. attacks, abduct target creature
defending player controls. (Exile that creature. At
the beginning of the next end step, keep it on any one facility you or an identical player control. If you can't, return it to the battlefield under its owner's control.)

Crew 2 (Tap any number of creatures you control
with total power 2 or more: This Vehicle becomes
an artifact creature until end of turn.)

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