Ultra Ball
Ultra Catch (when activating this ability roll a 6 sided die,
1-4 equals a successful capture, while 5-6 equals a failed
capture.)
Ultra Ball enters the battlefield with {x} Throw counters on
it.
{1}{t} Remove 1 Throw counter from Ultra Ball: Attempt to Catch
target opponent creature, if successful, gain control of target
creature.
Card Comments