Unconscious
by on
Unconscious
by on

Unconscious

Unconscious targets cannot act. At the end of each round, that target roll d6. If a hex, they awaken. Each round the chance to wake increases by 1. Heroes may force an Unconscious target to wake by taking a Defend action, but may not use items while doing so. The round after they awaken, the target suffers a -3 penalty to all Ability ranks.

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