Underground Railroad
each turn, if your opponent control a slave card, they must roll a 6 sided die. If they roll a 1 then they must move one of their slaves to the runaway pile and put a counter. On their turn, they must roll a 6 sided die. If they roll a 6, then they may put a slave card from their runaway pile back into play. If they roll anything other than a 6, then they must put a counter on the slave. If more than 5 turns pass without them retrieving their slave, then they must move the slave in the runaway to the gr
Card Comments