Utility Belt
by on
Utility Belt
by on

Utility Belt

Whenever equipped creature deals combat damage,
put two charge counters on Utility Belt.
Remove a charge counter from Utility Belt:
Choose one—
•Target creature gets -1/-1 until mend of turn.
•Create a clue token.
•Create a treasure token.
{bull}Target creature gets hexproof until end of turn.
Equip {2}

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