Variable Flux
Saving throws are DC 11 + initiation modifier.
•Air: Gain a +4 bonus on your attack roll if
the target has metal gear.
•Earth: On hit, Will save or become sickened
for one round.
•Fire: On hit, Reflex save or catch on fire for
1d4 rounds.
{bull}Water: On hit, Fortitude save or become
fatigued for one round.
Card Comments