VI, Double Punch
by on
VI, Double Punch
by on

VI, Double Punch

Partners with Jinx, Taunting Shot.
As long as VI, Double Punch is equiped, all damage dealt by her is doubled.
Whenever a creature an opponent controls dies in combat,
if that creature had to atack this turn put a +1+1 counter on VI, Double Punch then
VI, Double Punch deals damage equal to her power to an opponent or planeswalker an opponent controls.

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