VI, Double Punch
Partners with Jinx, Taunting Shot.
As long as VI, Double Punch is equiped, all damage dealt by her is
doubled.
Whenever a creature an opponent controls dies in combat,
if that creature had to atack this turn put a +1+1 counter on VI,
Double Punch then
VI, Double Punch deals damage equal to her power to an opponent or
planeswalker an opponent controls.
Card Comments