Vicious Mockery
by on
Vicious Mockery
by on

Vicious Mockery

If the target can hear you (though it need not understand you),
it must succeed on a Wisdom saving throw or take
1d4 psychic damage
and have disadvantage on the next attack roll it
makes before the end of its next turn.
5th (2d4), 11th (3d4), and 17th(4d4).

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