Victor
At the beginning of combat on your turn, roll
two six-sided dice. For each result of 1, Victor
gets +1/+1 until end of turn. For each other
result, it gains the indicated ability until end of
turn. If you rolled doubles, it also gains double
strike until end of turn.
• 2 - menace • 5 - flying
• 3 - vigilance {bull} 6 {dash} indestructible
{bull} 4 {dash} lifelink
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