Victor, Friendly Cowpoke
At the beginning of combat on your turn, roll two six-sided dice.
For each result of 1, Victor gets
+1/+1 until end of turn. For each other result, he gains
the indicated ability until end of turn. If you rolled doubles, he
also gains double strike until end of turn.
• 2 - menace • 5 - flying
• 3 - vigilance {bull} 6 {dash} indestructible
{bull} 4 {dash} lifelink
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