Vingan, keep Guarder
by on
Vingan, keep Guarder
by on

Vingan, keep Guarder

+2: Search your library for a creature with power and toughness three or less and put it at the top of your library.
-3: Target opponent loses five life, target creature you control gets +5/+5 until end of turn.
-10: Put five +1/+1 counters on all creatures you control. They gain flying until end of turn.

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