Vision
by on
Vision
by on

Vision

Vision's power and toughness are each equal
to twice the number of creatures you control.
At the beginning of each combat, if you control a creature with flying, Vision gains flying until end of turn. The same is true for First Strike, Double Strike, Deathtouch, Haste, Hexproof, Indestructible, Lifelink, Menace, Reach, Trample, and Vigilance.

Love this card?

Support Sigminator's creations
with a gift of Premium Membership!

Gift

Card Comments