Vision
Vision's power and toughness are each equal
to twice the number of creatures you control.
At the beginning of each combat, if you control a creature with
flying, Vision gains flying until end of turn. The same is true for
First Strike, Double Strike, Deathtouch, Haste, Hexproof,
Indestructible, Lifelink, Menace, Reach, Trample, and Vigilance.
Card Comments