Wabbajack
At the beginning of combat, roll a d20. Equipped creature gains the
result's ability until end of turn
and must attack each combat if able.
1)Decayed 2)Intimidate 3)Cheesetouch 4)Fear
5)Vigilance 6)Menace 7)Protection from rats
8)Reach 9)Trample 10)Double Strike 11)Phasing
12)Training 13)Deathtouch 14)First Strike
15)Lifelink 16)Myriad 17)Provoke 18)Flying
19)Indestructible 20)Annihilator 12
Equip{1}
Card Comments