Walk on Water
by on
Walk on Water
by on

Walk on Water
Walk on Water

Target creature can't be blocked this turn. It gets +1/+1 until end of turn if it's a Spirit.
Tap up to three target permanents.
Miracle {u} (You may cast this card for its Miracle cost when you draw it if it's the first
card you drew this turn.)

Love this card?

Support ThePhantomJoker's creations
with a gift of Premium Membership!

Gift

Card Comments