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WALL (ARM)
ACTION - deal 1 damage to an adjacent enemy.
If this is your only limb action you may also
push them back two hexes away from you
moving them in a line.
REACTION - rather than ripping your limb you
may disable a marker from this limb.
DISARM - when you disarming a marker from
this limb for damage; if the damage total is
(1+x) damage or less, you don't disarm any
other markers. where x is the amount you push
your own movement tile to the left.


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