Wand of Magic Missiles
{t}As an action, cast magic missile (1-3
charges).
{t}Can be used even when incapable of otherwise casting spells.
Has 7 maximum charges, regains 1d6+1 charges at sunrise. If you use
the last charge, roll a d20: on a 1, it is destroyed.
"Magic Missile! Magic Missile! Magic Missile!"
—Internet
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