Wand of Magic Missiles
This wand has 7 charges. While holding it, you can use an action to
expend 1 or more of its charges to cast the magic missile spell
from it. For 1 charge, you cast the 1st-level version of the spell.
You can increase the spell slot level by one for each additional
charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you
expend the wand’s last charge, roll a d20. On a 1, the wand
crumbles into ashes and is destroyed.
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