Wand of Magic Missiles
This wand has 7 charges. While holding it, you can use an action to
spend 1 or more of it's charges to cast the Magic Missile
spell from it. For 1 charge, you cast the 1st-level version of the
spell. You can increase the spell level by one for each additional
charge spent.
The wand regains 1d6+1 charges at dawn. If you expend the last
charge roll a d20. On a 1 the wand is destroyed.
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