Wand of Magic Missiles
This wand has 7 charges. Use an action to expend 1+ of its charges
to cast the magic missile spell. For 1 charge, you cast the spell
at 1st-level. You can increase the spell slot level by one for each
extra charge.
Regains 1d6 + 1 charges at dawn.
If you use the last charge, roll a d20.
On a 1, the wand crumbles into ashes.
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