Wand of Wonder
Charges:{7}
At Dawn roll 1d6+1 to recharge.
{1}: Select a target or area in 120 feet, roll 1d100.
0-5: Slow
6-10: Feary Fire (...)
11-15: Self Stun
16-20:Gust of wind
21-25:Detect Toughs
26-30: Stinky Cloud
31-33:Heavy Rain
34-36:Summon animals
Card Comments