Wandering Shell-Walker
{1}{u}{r}: You may have Wandering Shell-Walker become a Cauldron
until the end of turn, it loses all other abilities and gains.
While Wandering Shell-Walker is a Cauldron, other Machine gains
convoke. (Your creature can help cast that spell.
Each creature you tap while casting that spell pays {1}
or one mana of that creature's color.)
Whenever another Machine enters the battlefield under you control,
put a +1/+1 counter on Wandering Shell-Walker.
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