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W.A.R. C.O.R.E.
Players may remove a Contract counter during their turn and give target creature any one of the following abilities until end of turn: Firststrike; Flying; Haste; Lifelink; Protection from the color of your choice; Trample; Vigilance;
Partner with Michael, The War Grace
"What do you think the equipment runs on? Dreams and pixie dust?" -Chief engineer


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