W.A.R. C.O.R.E.
Players may remove a Contract counter during their turn and give
target creature any one of the following abilities until end of
turn: Firststrike; Flying; Haste; Lifelink; Protection from the
color of your choice; Trample; Vigilance;
Partner with Michael, The War Grace
"What do you think the equipment runs on? Dreams and pixie
dust?" -Chief engineer
Card Comments