W.A.R. C.O.R.E.
by on
W.A.R. C.O.R.E.
by on

W.A.R. C.O.R.E.

Players may remove a Contract counter and give target creature any one of the following abilities until end of turn, activate only any time you could cast a sorcery: Firststrike; Flying; Haste; Trample; Vigilance;

Opponents cannot attack you if they have removed a Contract counter this turn.

Partner with Michael, The War Grace.

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