W.A.R. C.O.R.E.
Players may remove a Contract counter and give target creature any
one of the following abilities until end of turn, activate only any
time you could cast a sorcery: Firststrike; Flying; Haste; Trample;
Vigilance;
Opponents cannot attack you if they have removed a Contract counter
this turn.
Partner with Michael, The War Grace.
Card Comments