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War, The 2nd
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War, The 2nd
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War, The 2nd

All Horseman have, Haste and Burn 2.
(When this creature is blocked, it deals it's Burn
damage to target creature or player)

{2}: War The 2nd gets +2/+0 until end of turn.
{4}: War The 2nd gets +2/+0 until end of turn,
along with all other attacking creatures you
control.
You may draw your sword, but it won't help.

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