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War, Third Horseman
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War, Third Horseman
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War, Third Horseman

+9: Put your hand into the graveyard, then give all of your creatures Defender until end of turn
-7: Give all creatures cast this turn Haste, and all planeswalkers you control are uneffected by instants and sorceries, until end of turn
-18: Exile all creatures your opponent has in their Graveyard, Hand, and Battlefield, and tap all permanents they control

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