War, Third Horseman
+9: Put your hand into the graveyard, then give all of your
creatures Defender until end of turn
-7: Give all creatures cast this turn Haste, and all planeswalkers
you control are uneffected by instants and sorceries, until end of
turn
-18: Exile all creatures your opponent has in their Graveyard,
Hand, and Battlefield, and tap all permanents they control
Card Comments