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Ward, Harpoon Hurler
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Ward, Harpoon Hurler
by on

Ward, Harpoon Hurler

When Ward enters, sacrifice it unless it
escaped. Whenever Ward enters or attacks,
you gain 3 life and draw a card, then you
may put a land card from your hand onto the
battlefield.
Escape—{g}{g}{u}{u}, Exile five other cards
from your graveyard. (You may cast this card
from your graveyard for its escape cost.)

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