Warp-tainted
When a fighter fails a Willpower or Cool check,
they gain an Insanity marker (and become subject
to Insanity as detailed on p.51 of the Necromunda
Rulebook) in addition to any other effects for
failing the check.
When a fighter rolls on the Lasting Injuries table
as a result of being taken Out of Action while
Engaged or by a Coup de Grace action, roll twice
and take the higher result. A fighter who takes an
enemy fighter Out of Action with a Melee weapon
or Coup de Grace action g
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