Warp-tainted
by on
Warp-tainted
by on

Warp-tainted

When a fighter fails a Willpower or Cool check,
they gain an Insanity marker (and become subject
to Insanity as detailed on p.51 of the Necromunda
Rulebook
) in addition to any other effects for
failing the check.
When a fighter rolls on the Lasting Injuries table
as a result of being taken Out of Action while
Engaged or by a Coup de Grace action, roll twice
and take the higher result. A fighter who takes an
enemy fighter Out of Action with a Melee weapon
or Coup de Grace action g

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