Warp time
The power of the immaterium bursts from the psyker, warping time
and heightening the speed of his allies.
If manifested, pick a Heretic Astartes unit
(excluding Aircraft) within 3" of the psyker.
That unit can immediately move as if it were its Movement phase.
You cannot use Warptime on
a unit more than once per Psychic phase.
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