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Warptime
The power of the immaterium bursts from the psyker, warping time and heightening the speed of his allies.
Warptime has a warp charge value of 6. If manifested, pick a HERETIC ASTARTES unit
within 3" of the psyker. That unit can
immediately move as if it were its Movement
phase. You cannot use Warptime on a unit more
than once per Psychic phase.


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