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Warptime
Warptime has a warp charge value of 6. If manifested, pick a Heretic Astartes unit within 3"
of the psyker. That unit can immediately move
as if it were its Movement phase. You cannot use Warptime on a unit more than once per Psychic
phase.
The power of the immaterium bursts from the psyker, warping time and heightening the speed of his allies.



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