Watermelon
by on
Watermelon
by on

Watermelon

Start with this card in exile.
{r}{g}, Sacrifice a creature: Play this card from exile.

{t}:Add 1 watermelon counter.
{t}, Remove 1 watermelon counter: gain 1
health.

Equip {5}: Equipped creature gets +0/+2 and protection from red and green.

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