Waterpelican
by on
Waterpelican
by on

Waterpelican

Waterpelican costs {x} less to cast and enters
the battlefield with X +1/+1 counters, where
X is the number of cards in your hand.
At the beginning of your upkeep, draw a card for each +1/+1 counter on Waterpelican.
{1}: Waterpelican gains flying and vigilance until end of turn.

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