Weird Tank
by on
Weird Tank
by on

Weird Tank

(Requires attunement)
This tank contains a Water Weird, you can
use your action to open the lid. The Weird
acts immediately after you. You command the
Weird telepathically. If the Weird is killed the
tank loses it magical property unless kept in a
water node for 24hours. The Tanks AC is 15,
50hp, vulnerable to bludgeoning.

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