Wellerman, the Quiet Charity
by on
Wellerman, the Quiet Charity
by on

Wellerman, the Quiet Charity

Defender, Hexproof
At the beginning of each end step, if a
player has more than double the health of
an opponent, they win the game.
{w}: Create a white 0/1 token creature of
a type among creatures on the battlefield.
Never shall you create destruction.

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