Wenkman, Master of Wizards
by on
Wenkman, Master of Wizards
by on

Wenkman, Master of Wizards

Whenever a player cast an instant or sorcery,
you may draw a card. If you do, discard a card.
At the beginning of your turn, choose one; hexproof or flying. Figures you control gains chosen keyword until next your turn.
"Come on, we must show them, who is the greatest figure."

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