White Knight
by on
White Knight
by on

White Knight

If the party is Good aligned all players gain:
Carrying capacity is increased by 1.
Maximum hit points are raised by 10.
If the party is Evil aligned all players lose:
Carrying capacity is decreased by 1.
Maximum hit points are reduced by 10 (Min of 1).
Condition:
If the party is neutral, discard White Knight.

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