Whitemane, High Inquisitor
When Whitemane enters the battlefield, you
become the monarch. When you take damage, if
you're the monarch, prevent that damage.
(Monarch triggers still activate.)
3 XP: If another player with the monarch would
gain life, you gain that much life.
7 XP: If another player with the monarch would
draw a card except the first one they draw in
each of their draw steps, draw a card.
10 XP: {t}: Target opponent becomes the
monarch. Activate only as a sorcery.
Card Comments