Whitemane, High Inquisitor
by on
Whitemane, High Inquisitor
by on

Whitemane, High Inquisitor

When Whitemane enters the battlefield, you
become the monarch. When you take damage, if
you're the monarch, prevent that damage.
(Monarch triggers still activate.)
3 XP: If another player with the monarch would
gain life, you gain that much life.
7 XP: If another player with the monarch would
draw a card except the first one they draw in
each of their draw steps, draw a card.
10 XP: {t}: Target opponent becomes the
monarch. Activate only as a sorcery.

Love this card?

Support MarshallKocher's creations
with a gift of Premium Membership!

Gift

Card Comments