Wickerman
by on
Wickerman
by on

Wickerman
Wickerman

Flammable 2 (If a red source would deal damage to
this permanent, it deals that much damage plus 2
instead.
)
When Wickerman enters the battlefield, exile any number of other target creatures you don't
control with total power X or less. When
Wickerman leaves the battlefield, unless it was
dealt damage by a red source this turn, return
those creatures to the battlefield under their
owner's control.

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