Wickerman
Flammable 2 (If a red source would deal damage to
this permanent, it deals that much damage plus 2
instead.)
When Wickerman enters the battlefield, exile any number of other
target creatures you don't
control with total power X or less. When
Wickerman leaves the battlefield, unless it was
dealt damage by a red source this turn, return
those creatures to the battlefield under their
owner's control.
Card Comments