Wild Sorcerer (DM)
by on
Wild Sorcerer (DM)
by on

Wild Sorcerer (DM)

When wild sorcerer casts > cantrip:
Let him roll 1d20, on a 1 trigger Wild Magic
He can roll with advantage on one AR, ability
check, or ST. Once used the DM can decide to
trigger Wild Magic after he cast some spell
bigger than a cantrip. Then the sorcerer regain
the use of this feature.
Wild Magic
Sorcerer roll d100 on the WMS table PBH p.104

Love this card?

Support silentDnD's creations
with a gift of Premium Membership!

Gift

Card Comments