Wildfire Wand
This wand has 7 charges. While holding it, you
can use an action to expend 1 of its charges to
hurl a mote of fire to hit a creature or object you
can see up to 60 feet away from you. The target
takes 1d10 fire damage. A flammable object hit
by this ignites if it isn't being worn or carried.
The wand regains 1d6+1 expended charges daily
at dawn. If you expend the wands last charge, roll
a d20. On a 1, the wand crumbles into ashes and
is destroyed
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