Wilhelm, Born Savant
Wilhelm enters with 14 charge counters.
Ward discard X cards, where X is the number of charge counters on
Wilhelm.
at the end of each turn remove a charge counter from Wilhelm. Your
hand size is equal to Wilhelm's charge. discard Y cards, target
opponent reveals Y cards from their hand, draw Y minus 2 cards. If
Wilhelm has no charge counters on him, he has haste. Whenever you
mill, you instead exile twice that many randomly selected cards
from your library.
trains and dinosaurs have Ward X
Wilhelm mu
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