Wind of Undeath
Roll 1D6 for every unit on the table (even if in
combat). On a roll of 4+ the unit suffers a Wound
with no armour saves allowed. Also, a new Spirit
Host unit is created within 12" of the Vampire,
at least 1" from the enemy, with a number of
Wounds equal to the number of Wounds
inflicted by the spell. For example, if the Wind
of Undeath inflicts 7 Wounds, the Spirit Host
created consists of two bases, with a total of 7
Wounds.
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