Wind-Up Merchant
As an action wind up the toy, it hands you a strip of parchment listing 3 magic items and their costs. It
can't be wound again for 24 hours. Roll 3d12, recording each number rolled, to determine which of the following magic items are listed on the parchment. Asan action, deposit any number of coins into the toy's belly and speak the name of an item listed on the parchment. If the value of the coins deposited is equal to or greater than the cost,
the item appears in your hand.


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