Winds in the Woodlands
Creatures gain hexproof until end of turn. Scry 2.
Witching Hour (If it is Night as you cast this spell you may pay
the Witching Hour costs in addition to its other costs.)
Witching Hour — {g}{g}, pay 2 life, mill two cards:
Creatures you control also gain Islandwalk and Forestwalk until end
of turn. If a creature you control deals combat damage to an
opponent this turn you may draw a card for each opponent damaged
this way.
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