Winds in the Woodlands
by on
Winds in the Woodlands
by on

Winds in the Woodlands

Creatures gain hexproof until end of turn. Scry 2.
Witching Hour (If it is Night as you cast this spell you may pay the Witching Hour costs in addition to its other costs.)
Witching Hour — {g}{g}, pay 2 life, mill two cards: Creatures you control also gain Islandwalk and Forestwalk until end of turn. If a creature you control deals combat damage to an opponent this turn you may draw a card for each opponent damaged this way.

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